Battery Time
Part 1: Picture
Picture here: https://www.dropbox.com/home/CC%20Lab%20Assignments
Thought Process
In class I mentioned I'd do a candle wick, but I decided to go with the battery because it has more of an effect on me in my day-to-day than a candle does. I thought I would be able to relate to it more.
I thought a battery was an interesting assignment because it's an alternative time. It's interesting because a battery isn't actually time at all. And in some instances, some electronics actually use time as their battery %. Correct me if I'm wrong, but I imagine most of the tech that uses time for battery health is probably old, dating back before 2010 (though I'm spitballing). I know batteries are used to tell time, really to get a better sense of what can be done using the tool before the battery dies. I wanted to explore the question I had, "Why did tech companies, whether for usability or comprehension, decide to only use battery% instead of time usage? " How has this changed how people manage their time? How else does it affect people?
Reflection
My project is a recreation of a battery charge, similar to what we see for most electronics nowadays. I chose a battery because it really does dictate how I structure some of my time. For example, if my phone of headphones are below 60%, I tend not to stray too far from home, (hence the code stopping at 59%).
One of the scenarios where I apply this way of telling time is with electric bikes and mopeds. The % of charge will dictate:
1. How far I can go
2. How fast I can go
3. How long I can use the bike/moped
4. How long I have to wait before using the bike/moped
I thought a battery was an interesting assignment because it's an alternative time. I find it interesting because a battery charge isn't actually time at all. And in some instances, some electronics actually use time as their battery %. Correct me if I'm wrong, but I imagine most of the tech that uses time for battery health is probably old, dating back before 2010 (though I'm spitballing).
I wanted to explore the question I had, "Why did tech companies, whether for usability or comprehension, decide to do only use battery% instead of time usage? " How has this changed how people manage their time?