Oh, The Places You'll Go

Part 1: Picture

Access images here: https://www.dropbox.com/sh/7nsdqjpd2z7ltze/AADAMkFI7yQqP0AbdO69hOJJa?dl=0

How to Play

1. Mountains: click and drag your mouse, bottom to top of panel

2. You: Double click on the top of the mountain to add "you" to the top. "You" is the name for the character in Oh, The Places You'll Go.

(I was having some trouble drawing out a figure before my tutoring time, but I'm refining this to include the You character I've substituted as a circle for now. Thanks for understanding!)

3 Start Over: Press the "delete" key

Design Process

1. Understanding: After watching the tutorials for this week, I tried to think of visual projects that may have variables and parameters involved. I find thinking through a real-world example helps me grasp the material.

2. Inspiration: I looked at past projects, some of my favorites, and also checked out dribbble.com.

3. Reflection: Once I chose Oh, The Places You'll Go, I reflected on which methods could be used to create a new inspired piece.

4. Trial & Error: Although I knew what methods I would use to create the visuals, I didn't know how they would integrate together. A lot of it was testing to see what stuck.

Reflection

My project is an interpretation of Oh, The Places You'll Go. The form is a circle whose size is based on where your cursor is. I used my randomized color scheme to further explain the story – life is an uphill battle, hence the mountains. We don't know all the challenges and achievements we'll have, but we do know it's a journey and we're getting to the top eventually.

At first, I thought using random() to choose colors for my forms would mean that there wouldn't be any color scheme. I also thought that if I reduced the #255 within a random() definition, that would no longer be random because I forced a specific color scheme. But, it can still be random even if it's restricted to a specific portion of the color wheel. There's just an interesting relationship where, even though is random, can be used to create something that is a bit more intentional.